Thursday, October 20, 2016

VR: Virtual Reality

Virtual Reality
Robert Tanstett


What is the purpose of VR at the Library..... GAMES, EXPERIENCES, & PRODUCTIVITY.
This ties in directly with the idea of experiences are stories.


Terminology
  • Reality
  • Mediated Reality & Mixed Reality (WebCam)
      • Can’t interact with it
      • Can’t do anything with it
  • 360 Video (Live and Filmed) - NOT VR
    • Do it on your own at your library with mutiple cameras
    • Fully spherical film that show everything around you
    • Simulates VR but ISN’T
    • ANYONE CAN DO IT  
    • Cardboard Camera/ Youtube 360
  • Immersive Reality (most of think of with VR)
    • You have to be fully interact with EVERYTHING
    • Sound is necessary!
    • Haptic Feedback (on the phone)
    • By restricting the world to a small space this is possible
      • Expand slowly but surely
  • Augmented Reality (Real World with an Overlay)
    • Hardest to do
    • Fully locational overlay on reality
    • Word Lens
    • IKEA
    • Promise of Google Glass next generation
    • GOOGLE TRANSLATE (Very cool example)

    • Hololens & Magic Leap
        • ONLY POSSIBLE WITH A BUNCH OF PROJECTORS (Lasers in your eyes!!!!)
        • OR WITH HEADBANDS

  • Virtual Reality
    • 3D computer generated environment
    • You are immersed within it
    • You can see anything else around
    • Able to manipulate or perform a series of actions
    • 360 Sound is expected but is currently NOT always inclusive.


TERMINOLOGY FOR GEAR
  1. Head Mounted
    1. Contact Lenses
    2. Eyeglasses
      1. Google Glass
    3. Visors
      1. GOOGLE CARDBOARD (25 Million)
      2. GALAXY GEAR (Samsung Gaxaly)
      3. Oculus & HTC Vive
      4. Microsoft Hololens
  2. HUD (Heads Up Display)
    1. Air Force (http://www.dailymail.co.uk/news/article-3022720/Helmet-allows-pilots-plane-Airmen-new-1trillion-F-35-fighter-ground-thanks-400-000-piece-headgear.html)
  3. Display
    1. Optical Projection
      1. Holograms with your phone (CD case hologram - YOUTUBE)
    2. Monitor, Handheld (wear out quickly)
      1. Most Visors Currently
      2. NOT GOOGLE CARDBOARD (simple)

WHO IS DOING WHAT

  1. Google Cardboard (Cheap, but alternatives:)
    1. Merge
    2. Gear
    3. Valve (STEAM)
  2. HUD & Google Glass
  3. Oculus Rift (easy to set up- 15 mins)
  4. Vive (big setup - 45 mins) better experience
  5. Hololens
  6. Playstation
  7. Meta2
  8. Magic Leap

SO....

I would be very interested in holding a class on VR and really improving our community's digital literacy of what technology is coming out, how it works, and just getting people excited. So, I am REALLY excited to start revamping the technology classes in a way that they will offer more!

2 comments:

  1. I wasn't aware of any of this, so I found it very interesting.

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  2. Wess and I did a STEM petting zoo with the Google Cardboard once. The kids got a real kick out of it but we had to use our own phones...

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